@startuml
sprite $folder_special [48x48/16] {
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0000FFFFFFFFFFFFFFFFFFFFE0000220000EFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFB0008FF9000BFFFFFFFF0000
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0000FFFFFFFFFFFFFFFFFFFF6CFFFFFFFFC6FFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_FOLDER_SPECIAL(_alias) ENTITY(rectangle,black,folder_special,_alias,MATERIAL FOLDER_SPECIAL)
!define MATERIAL_FOLDER_SPECIAL(_alias, _label) ENTITY(rectangle,black,folder_special,_label, _alias,MATERIAL FOLDER_SPECIAL)
!define MATERIAL_FOLDER_SPECIAL(_alias, _label, _shape) ENTITY(_shape,black,folder_special,_label, _alias,MATERIAL FOLDER_SPECIAL)
!define MATERIAL_FOLDER_SPECIAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,folder_special,_label, _alias,MATERIAL FOLDER_SPECIAL)
skinparam folderBackgroundColor<<MATERIAL FOLDER_SPECIAL>> White
@enduml